Google moves on 3D graphics for JavaScript

WebGL API offers hardware-accelerated graphics without the need for additional software

Google has moved to a beta phase with its WebGL 3D graphics API for JavaScript, the company said on Thursday.

Featured in the Google Chrome beta channel, WebGL is based on OpenGL ES 2.0 API for embedded, accelerated 3D graphics. WebGL brings hardware-accelerated 3D graphics to the browser without installing additional software, Google said. "WebGL is a 3D graphics API for JavaScript that developers can use to create fully 3D Web apps," said Kenneth Russell, of the Google  Chromium Team, in a blog post.

[ WebGL is not officially part of the HTML5 standard but is mentioned in the same context. | Keep up on the latest developer news with InfoWorld's Developer World newsletter. ]

"Google, Mozilla, Apple, Opera, and graphics hardware vendors have been working together to standardize WebGL for over a year now, and since the spec is just about final at this point, we wanted to get our implementation out there for feedback," Russell said.

Google expects developers to quickly build a lot of WebGL content. The company is showing demos using the technology, including Body Browser, which is a human anatomy explorer, and Music Visualizer, a jukebox that synchronizes 3D graphics to the beat of music. Demos can be found at the Chrome Experiments website.

This article, "Google moves on 3D graphics for JavaScript," was originally published at Follow the latest developments in business technology news and get a digest of the key stories each day in the InfoWorld Daily newsletter.

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