As is pretty typical for that site, Lambda the Ultimate has a great discussion on some insights that the creators of Mozart and Oz have come to, regarding the design of programming languages; I repeat the post here for convenience:
Now that we are close to releasing Mozart 2 (a complete redesign of the Mozart system), I have been thinking about how best to summarize the lessons we learned about programming paradigms in CTM. Here are five "laws" that summarize these lessons:Here a "paradigm" is defined as a formal system that defines how computations are done and that leads to a set of techniques for programming and reasoning about programs. Some commonly used paradigms are called functional programming, object-oriented programming, and logic programming. The term "best paradigm" can have different meanings depending on the ultimate goal of the programming project; it usually refers to a paradigm that maximizes some combination of good properties such as clarity, provability, maintainability, efficiency, and extensibility. I am curious to see what the LtU community thinks of these laws and their formulation.
- A well-designed program uses the right concepts, and the paradigm follows from the concepts that are used. [Paradigms are epiphenomena]
- A paradigm with more concepts than another is not better or worse, just different. [Paradigm paradox]
- Each problem has a best paradigm in which to program it; a paradigm with less concepts makes the program more complicated and a paradigm with more concepts makes reasoning more complicated. [Best paradigm principle]
- If a program is complicated for reasons unrelated to the problem being solved, then a new concept should be added to the paradigm. [Creative extension principle]
- A program's interface should depend only on its externally visible functionality, not on the paradigm used to implement it. [Model independence principle]
This just so neatly calls out to me, based on my own very brief and very informal investigation into multi-paradigm programming (based on James Coplien's work from C++ from a decade-plus ago). I think they really have something interesting here. >
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This story, "Programming language "laws"" was originally published by JavaWorld.