If you play a lot of multiplayer online games but wondered more about the behind-the-scenes workings of the worlds that have been created, check out this book, which offers a "tour de force of virtual world design," and provides the reader "with a deep, well-grounded understanding of virtual world design principles." Examples range from the earliest MUDs to the present-day MMORPGs.
A very quick read that highlights the life of a supervillain and a new superhero as they struggle with their roles and who they're really supposed to be. It's not as cut-and-dry as they appear in the comics pages -- anyone who has ever read a superhero comic book will identify with the stereotypes as they're turned on their head.
Classic novel that introduced the world to concepts like the Internet (known here as the "metaverse"), virtual worlds (Second Life, MMOs), and computer viruses. I'm surprised this hasn't been turned into a movie yet. It's a very enjoyable book and a must-read for anyone who enjoys cyber-punk fiction.
Even if you didn't enjoy the 2010 movie adaptation (or if you did), check out this box set, featuring all six volumes of O'Malley's "epic tale of a slacker's quest to win the heart of the girl of his dreams by defeating her seven evil ex-boyfriends!"
While most people agree that zombies don't (or can't) exist, it never hurts to be prepared should something bad happen in the future. This "exhaustively comprehensive" book covers every aspect of zombie physiology and behavior, as well as preparea you for defense tactics, weaponry, and how to outfit your home for a long siege against zombies.
A book that starts with a simple question, "Why does my foot hurt?" turns into an epic adventure as author Christopher McDougall seardches for the world's greatest distance runners and learns their secrets, showing the reader that "everything we thought we knew about running is wrong."