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What the enterprise can learn from YouTube

Prime the pump and keep it simple when seeking a critical mass of collaboration content


When YouTube was founded in February 2005, few thought it would work. Video delivery on the Web was spotty, and previous video-sharing sites had failed miserably. Yet, 20 months later, when Google bought YouTube for $1.6 billion, the site was a household word, serving more than 100 million clips a day.

Enterprises developing Web-based apps, especially those aimed at culling content from end-users, would be wise to take a cue from YouTube’s success. Not only has the site bucked convention by not forcing viewers to watch ads before each clip, it has also tapped the Flash Player format, enabling clips to roll right away without launching a separate player. Respecting users’ time does more than just increase productivity; it ensures they will return to your app, time and again -- vital when the tool’s purpose is to tap users for contributions and maximize the impact and reach of their knowledge.

Furthermore, YouTube hasn’t been picky about upload formats, encouraging a wide range of contributions, from grainy cell phone clips to high-end digital productions. Also essential to stoking a critical mass of content, YouTube deftly combined the masses’ desire for self-expression with semipro content such as the early hit “The Evolution of Dance,” uploaded by an established performer.

Enterprises building collaboration portals or knowledge management systems would do well to emulate YouTube not only by encouraging contributions with as few restrictions as possible but also by actively reaching out to key early adopters to prime the pump. Once the content gets rolling, give users multiple, easy ways to navigate -- including relevancy gauges such as number of previous views -- to help them make the most of it.

But before you pack your portal with functionality, take note. YouTube also shows the importance of a simple focus. Despite the temptation to keep adding features, focus can drive usage, while clutter often dampens it.

More consumer tech wisdom:
iPod :: TiVo :: Netflix :: Flickr :: MySpace :: Segway :: Multiplayer Gaming :: Gaming Consoles

See the slideshow: What IT can learn from consumer tech

David L. Margulius is senior contributing editor at InfoWorld.

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