While this new console and mobile virtualization technology sounds interesting, there is still one big question that surrounds its future: WWAD (what will Apple do)?
For an end-user looking to have access to both Android and iOS apps from a single device (then move it to the big screen), this offering might make sense. But does anyone believe for one minute that Apple will just sit on the sidelines and watch? You can almost bet Apple has a series of patents designed to keep this from happening. Or if it can't stop the API virtualization technology, Apple could strong-arm the development community to keep iOS applications from showing up on the GamePop service. Because if a service like this proves popular, it could take away valuable dollars spent at the Apple iTunes App Store.
BlueStacks plans to have hundreds of iOS and Android titles available on its GamePop service when the console is released later this year. BlueStacks said it will reward customers who sign up and commit to a one-year $6.99-per-month service plan by giving them a free console and controller. Interested users need to pre-order at gamepop.tv before the end of June to take advantage of that offer; next month the price of the console will jump to $129. Extra controllers will cost about $20, but you should also be able to use your Android or iOS device as a controller as well.
Does bringing your mobile apps to a TV make sense to you? Would you consider a console like this over (or in addition to) a PS4 or Xbox One?
This article, "BlueStacks uses virtualization to run iOS apps on Android-powered GamePop console," was originally published at InfoWorld.com. Follow the latest developments in virtualization and cloud computing at InfoWorld.com.