Mark Zuckerberg has seen the future, and it's inside a virtual-reality headset.
Facebook's $2 billion deal to buy Oculus VR, announced on Tuesday, is about a lot more than gaming. The social network's founder and CEO sees virtual reality as one of -- if not the -- next major computing platform, he said, one that will be a vehicle for communication, shopping, education, and more.
[ Understand how to both manage and benefit from the consumerization of IT with InfoWorld's "Consumerization Digital Spotlight" PDF special report. | Subscribe to InfoWorld's Consumerization of IT newsletter today. ]
For sure, Oculus is focused on gaming today. The company is developing a headset, still not on sale to the public, that's designed to immerse people in the world of gaming, tricking their audio and visual senses into believing they're in another place.
Facebook will help Oculus to get its Oculus Rift gaming system to market quickly and to sign partnerships to build more games, Zuckerberg said on a conference call. But that will be just the start.
"Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, consulting with a doctor face to face, or going shopping in a virtual store where you can explore and touch the products you're interested in, just by putting on goggles in your own home," Zuckerberg said.
He also sees virtual reality as the foundation for "a new social platform."
"By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures," Zuckerberg said.
He's not alone in seeing virtual reality as the future. IDC analyst Scott Strawn sees it as the next major platform after mobile, even if mass deployment is still several years away. "It's not at all surprising that Facebook is getting involved now," he said. "Google, their primary competitor, has been working on virtual-reality technology for years."
Facebook doesn't plan to make money selling VR headsets. "We're clearly not a hardware vendor," Zuckerberg said. "We're not going to try to make a profit selling the devices, long-term. We view this as a software and services thing."
It's not saying yet how exactly it plans to make money from Oculus -- the deal won't close until next quarter -- but Zuckerberg mentioned communications services, commerce and "maybe advertising" as potential revenue streams.
History shows that "whoever builds and defines" the next computing platform not only shapes the experiences it's used for but also "benefits financially and strategically," Zuckerberg said.
It won't have the market to itself. Sony is pushing its Morpheus virtual-reality platform and Microsoft is rumored to be planning moves in the space. Google's Project Tango, meanwhile, is software that developers can use to map out places in 3D using a smartphone, which could then be used for augmented and virtual-reality applications.
And while Google doesn't have a virtual-reality headset like the Oculus Rift, it does have Google Glass, and a more immersive experience might not be far behind.
Still, the companies are all gambling on a market that doesn't yet exist, as Zuckerberg made clear. "Today's acquisition is a long-term bet on the future of computing," he said, referring several times to a "five- to 10-year timeframe."