Qualcomm demonstrated its Augmented Reality platform at Mobile World Congress 2011, showing off a batch of mobile games exploiting the new technology. The beta version of the SDK was released in October 2010. Qualcomm uses a computer vision system, which relies on image detection to identify what elements in the view can be augmented. At MWC, the chip vendor showed off several games submitted for its 2010 Augmented Reality Developer Challenge, including first-place winner Paparazzi (shown here), where the player becomes a virtual paparazzo.
Another demo was a basketball game played with a printout of a basketball backboard fixed to a wall. The software identifies the backboard in images and draws on a virtual rim and ball: the aim of the game is to score. As the players move their phones around, they can shoot from different angles
Version 1.0 of the AR SDK is expected early in Q2 2011.