February 27, 2008

Test Center preview: Inside Google's mobile future

The Open Handset Alliance's Android SDK for creating mobile applications throws a few semantic curves at Java developers, but for the most part, they will feel at home; just be prepared for some rough terrain, and be sure to bring plenty of hardware

Android is Google's foray into the handheld OS realm. It follows a path trodden by -- among others -- Symbian's Quartz, the SavaJe operating system, and J2ME. In fact, one of Android's stated goals is to overcome some of J2ME's shortcomings. Whether or not Android succeeds, either at that specific goal, or in general, remains to be seen.

This article addresses a specific question: What is it like to work with the Android SDK? And to a lesser extent: What is under the Android hood? As these questions are answered, bear in mind that the version of the Android SDK I used was not in final form. Some of the problems described may have -- in fact, I hope will have -- been corrected by the time you read this. In addition, while Android development is supported on Linux, Mac OS X, and Windows, I did all my testing on Windows systems.

Inside an Android

Peel away Android's carapace, dig down to its marrow, and you'll find a Linux kernel. Libraries are a layer above, a variety of frameworks above that, and a final layer of applications sits on the top. The library layer is home to code for entities such as media processors for playback and recording of audio and video, the core of the Web browser, font rendering, and the SQLite relational database engine. The Android runtime also lives in the library layer.

Above the libraries reside frameworks, which are sets of reusable services and common components available to applications. For example, one sort of framework is a content provider, which is any service that handles the storage and retrieval of data. The application interface into the SQLite engine is a specific instance of a content provider.

Applications run at the top of the OS stack. Android will ship (assuming that it eventually does ship) with a set of core applications, including an e-mail client, a calendar, a Web browser, and more. And, of course, it is toward this topmost layer that all of the faculties of the Android SDK are directed.

When a developer writes an Android application, that developer codes in Java. The Java source is compiled to Java bytecodes, but -- to execute the application on Android -- the developer must execute a tool called dx. This tool converts Java bytecode to what is referred to as dex bytecodes. "Dex" is short for "Dalvik executable," Dalvik being the virtual machine that actually executes Android applications.

From a developer's perspective, Dalvik looks like a Java Virtual Machine, but strictly speaking, Dalvik is not a JVM. As stated above, Dalvik executes dex bytecode, not Java bytecode. And there are differences in the structure of Dalvik class files as compared to Java class files. Nevertheless, for all intents and purposes, building an Android application is really an exercise in building a peculiar sort of Java application.

The Android SDK

The Europa version of Eclipse is the preferred development platform for Android applications. In addition, you need at least a JDK 5 or JDK 6 installation to use the Android tools (the JRE that Eclipse typically installs is insufficient). Instructions on the Android site walk you through installing the Android Development Tools plug-in for Eclipse, and verifying the installation's correct operation by guiding you through the creation and execution of a quintessential "hello world" application.

However, you are not tied to Eclipse as your Android development system. The Android SDK does provide tools that let you use other IDEs in place of Eclipse. For example, the IntelliJ IDE is mentioned specifically in the Android documentation.

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