Chambers also argued that Apple wanted to "tie developers down" and "make it difficult for developers to target other platforms."
Although Adobe didn't retract those statements Thursday, it welcomed Apple's lifting the ban. "This is great news for developers," Adobe said.
Adobe also reported that developers using Flash Packager to build iOS applications were getting their programs approved for the App Store by Apple on Thursday, suggesting that such software had gotten nixed previously.
Other cross-platform compiler makers had had no such trouble, even during the monthslong stretch when the now-obsolete Apple policy had supposedly been in effect. Both Appcelerator and Unity Technologies, which sell iOS programming tools, stressed on Thursday that developers using their compilers had been able to get ported programs into the App Store since April.
In comments appended to Adobe's Thursday announcement, one Flash developer crowed that his Flash-built iPhone app, CoolerKreator, had been added to the App Store. According to the online mart, the free iPhone wallpaper-maker first appeared Thursday.
But neither Apple's U-turn nor Adobe's resuming of work on Flash Packager have changed the status of Flash itself on iOS-powered devices.
"We do want to point out that Apple's restriction on Flash content running in the browser on iOS devices remains in place," Adobe said.
That dispute, which has been heated at times, is less likely to be resolved. Apple and Adobe have traded blows this year over Flash content on iOS, with Apple CEO Steve Jobs trashing Flash in a rare public missive in late April and the co-chairs of Adobe's board of directors accusing Apple of undermining the Web in mid May.
Gregg Keizer covers Microsoft, security issues, Apple, Web browsers and general technology breaking news for Computerworld. Follow Gregg on Twitter at @gkeizer or subscribe to Gregg's RSS feed. His email address is email@example.com.
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