"Imagine being a worker up on a power pole or cell tower where you need your hands to keep you alive. That worker may need help and guidance that he was not expecting, and he could get that with the wearable technology," he said. "Having a hands-free environment is helpful."
Another scenario: Delivery drivers who need information or may need to communicate with dispatch without using their hands.
But, as Hazelton pointed out, "often the first-adopters in any organization are in IT."
"It's actually faster and easier to use them," he said. "You could actually say that touch computing is the traditional method now."
Lucas Mearian covers storage, disaster recovery and business continuity, financial services infrastructure and health care IT for Computerworld. Follow Lucas on Twitter at @lucasmearian or subscribe to Lucas's RSS feed. His email address is firstname.lastname@example.org.
Read more about consumerization of IT in Computerworld's Consumerization of IT Topic Center.