Evolve OS and user-friendliness
Evolve OS is not exactly in the same league as Ubuntu or Linux Mint in terms of being known by Linux users. But that might be about to change with the release of the first Evolve OS beta. A writer at TechRepublic is considering switching to Evolve OS and dropping Ubuntu.
Jack Wallen at TechRepublic reports:
In 2014, a new distribution appeared out of nowhere, one that cut straight to the heart of the matter and promised to deliver a Linux distribution like no other. That distribution is Evolve OS. For the longest time, the distribution was in a state of limbo, and the best you could do was download an alpha and hoped it would run. I tried a number of times and finally opted to just install the Budgie desktop on a Ubuntu distribution. That attempt gave me an idea of how Evolve OS would look, but not much more.
If you're a fan of Chromebooks but long to be able to add an addition layer of usability and power on top, Evolve OS is for you. If you're looking for the epitome of elegance on a desktop, Evolve OS is for you. If you're looking for the single lowest barrier to entry for Linux, Evolve OS is for you.
The Evolve OS site has more information:
Evolve OS is a Linux distribution built from scratch, using a forked version of the PiSi package manager (maintained as “eopkg” within Evolve OS). It is available as an installable LiveCD, and is only available for x86_64 computers (64-bit). EFI support is on the roadmap, however the installer hasn’t yet been ported.
We use the Budgie Desktop by default, which in turn is tightly integrated with the GNOME stack to reduce technical debt and needless overhead.
You can download the Evolve OS beta via these links:
Game Developer's Conference and the next version of OpenGL
The open source OpenGL API may have a successor waiting in the wings, according to PC World. News could be coming from a panel at the Game Developer's Conference on March 5.
Hayden Dingman reports for PC World:
The hope here is not only for better performance out of this new API, but also more compatibility with DirectX. That would make it easier for developers to port their games from Windows to Linux and Macs, potentially increasing the viability of competing game platforms—you know, like Valve's fabled and as-yet-unreleased Steam Machines. Surprise! Valve is directly involved with the GDC panel where all this will all be announced: "glNext: The Future of High Performance Graphics (Presented by Valve)." Employees from EA, Unity, and Epic will also be on-hand for the reveal.
That's all we know right now. There’s no word when glNext will be available, what hardware it'll be compatible with, or if it’ll reduce CPU bottlenecks as both DirectX 12 and Mantle do.
Here's a description of the panel and a link to the event on the GDC site:
Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.