Debian developer leaves after eighteen years
Systemd has been a toxic topic in the Linux community for a long time, and now a long-time Debian developer is leaving the project because of it.
Sam Varghese at ITwire reports on Joey Hess' decision to leave Debian after eighteen years:
The ruckus over the adoption of systemd as the default init system for Debian appears to have claimed a victim, with veteran developer Joey Hess announcing that he is leaving the project.
Read Joey Hess' resignation post from the Debian mailing list:
It's become abundantly clear that this is no longer the project I originally joined in 1996. We've made some good things, and I wish everyone well, but I'm out.
If I have one regret from my 18 years in Debian, it's that when the Debian constitution was originally proposed, despite seeing it as dubious, I neglected to speak out against it. It's clear to me now that it's a toxic document, that has slowly but surely led Debian in very unhealthy directions.
Debian users on Reddit react to Hess' announcement:
"Very sad, Joey's interview on The Setup a couple years back is what pushed me over the edge to give Debian a chance on the desktop after I read his blog and some of his mailing list messages. Started with the desktop at my side job, and in the creepiest coincidence ever Friday night (as in two days ago) decided to bite the bullet and replace Ubuntu with sid on my T530."
"Seems like he's a really good guy, and I don't blame him with all the insanity over systemd - particularly the latest chapter - being enough to edge one over."
Linux gaming performance lagging behind Windows?
Linux gaming has made a lot of headway recently, but it's not all wine and roses in Linux gaming land. Some Linux games seem unable to match their Windows counterparts in performance.
Rich Gedreich unloads on the problems with loading times and framerate performance in Linux:
Sadly, it's pretty clear that if you run these games on Linux your experience isn't going to be as good, and you'll be getting less "gaming value" vs. Windows. We're not talking about a bunch of little indy titles, these are big releases: Borderlands: The Pre-Sequel, Borderlands 2, Tropico 5, XCOM: Enemy Unknown, Sid Meier's Civilization V. My take is the devs doing these ports just aren't doing their best to optimize these releases for Linux and/or OpenGL.
I know it's possible for Linux ports to equal or outperform their Windows counterparts, but it's hard. At Valve we had all the driver devs at our beck and call and it was still very difficult to get the Source engine's perf. and stability to where it needed to be relative to Windows. (And this was with a ~8 year old engine - it must be even harder with more modern engines.) These devs are probably glad to just release anything at all given how alien it can be for Windows/Xbox devs to develop, debug, and ship stuff under Linux+OpenGL.