Do we really need another programming language? There is certainly no shortage of choices already. Between imperative languages, functional languages, object-oriented languages, dynamic languages, compiled languages, interpreted languages, and scripting languages, no developer could ever learn all of the options available today.
And yet, new languages emerge with surprising frequency. Some are designed by students or hobbyists as personal projects. Others are the products of large IT vendors. Even small and midsize companies are getting in on the action, creating languages to serve the needs of their industries. Why do people keep reinventing the wheel?
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The answer is that, as powerful and versatile as the current crop of languages may be, no single syntax is ideally suited for every purpose. What's more, programming itself is constantly evolving. The rise of multicore CPUs, cloud computing, mobility, and distributed architectures have created new challenges for developers. Adding support for the latest features, paradigms, and patterns to existing languages -- especially popular ones -- can be prohibitively difficult. Sometimes the best answer is to start from scratch.
Here, then, is a look at 10 cutting-edge programming languages, each of which approaches the art of software development from a fresh perspective, tackling a specific problem or a unique shortcoming of today's more popular languages. Some are mature projects, while others are in the early stages of development. Some are likely to remain obscure, but any one of them could become the breakthrough tool that changes programming for years to come -- at least, until the next batch of new languages arrives.
Gavin King denies that Ceylon, the language he's developing at Red Hat, is meant to be a "Java killer." King is best known as the creator of the Hibernate object-relational mapping framework for Java. He likes Java, but he thinks it leaves lots of room for improvement.
Among King's gripes are Java's verbose syntax, its lack of first-class and higher-order functions, and its poor support for meta-programming. In particular, he's frustrated with the absence of a declarative syntax for structured data definition, which he says leaves Java "joined at the hip to XML." Ceylon aims to solve all these problems.
King and his team don't plan to reinvent the wheel completely. There will be no Ceylon virtual machine; the Ceylon compiler will output Java bytecode that runs on the JVM. But Ceylon will be more than just a compiler, too. A big goal of the project is to create a new Ceylon SDK to replace the Java SDK, which King says is bloated and clumsy, and it's never been "properly modernized."
That's a tall order, and Red Hat has released no Ceylon tools yet. King says to expect a compiler this year. Just don't expect software written in "100 percent pure Ceylon" any time soon.
Interpreters, virtual machines, and managed code are all the rage these days. Do we really need another old-fashioned language that compiles to native binaries? A team of Google engineers -- led by Robert Griesemer and Bell Labs legends Ken Thompson and Rob Pike -- says yes.
Go is a general-purpose programming language suitable for everything from application development to systems programing. In that sense, it's more like C or C++ than Java or C#. But like the latter languages, Go includes modern features such as garbage collection, runtime reflection, and support for concurrency.
Equally important, Go is meant to be easy to program in. Its basic syntax is C-like, but it eliminates redundant syntax and boilerplate while streamlining operations such as object definition. The Go team's goal was to create a language that's as pleasant to code in as a dynamic scripting language yet offers the power of a compiled language.
Go is still a work in progress, and the language specification may change. That said, you can start working with it today. Google has made tools and compilers available along with copious documentation; for example, the Effective Go tutorial is a good place to learn how Go differs from earlier languages.
Functional programming has long been popular with computer scientists and academia, but pure functional languages like Lisp and Haskell are often considered unworkable for real-world software development. One common complaint is that functional-style code can be difficult to integrate with code and libraries written in imperative languages like C++ and Java.
Enter F# (pronounced "F-sharp"), a Microsoft language designed to be both functional and practical. Because F# is a first-class language on the .Net Common Language Runtime (CLR), it can access all of the same libraries and features as other CLR languages, such as C# and Visual Basic.
F# code resembles OCaml somewhat, but it adds interesting syntax of its own. For example, numeric data types in F# can be assigned units of measure to aid scientific computation. F# also offers constructs to aid asynchronous I/O, CPU parallelization, and off-loading processing to the GPU.
After a long gestation period at Microsoft Research, F# now ships with Visual Studio 2010. Better still, in an unusual move, Microsoft has made the F# compiler and core library available under the Apache open source license; you can start working with it for free and even use it on Mac and Linux systems (via the Mono runtime).
Opa doesn't replace any of these languages individually. Rather, it seeks to eliminate them all at once, by proposing an entirely new paradigm for Web programming. In an Opa application, the client-side UI, server-side logic, and database I/O are all implemented in a single language, Opa.
Naturally, a system this integrated requires some back-end magic. Opa's runtime environment bundles its own Web server and database management system, which can't be replaced with stand-alone alternatives. That may be a small price to pay, however, for the ability to prototype sophisticated, data-driven Web applications in just a few dozen lines of code. Opa is open source and available now for 64-bit Linux and Mac OS X platforms, with further ports in the works.
Should you develop your applications for Java or .Net? If you code in Fantom, you can take your pick and even switch platforms midstream. That's because Fantom is designed from the ground up for cross-platform portability. The Fantom project includes not just a compiler that can output bytecode for either the JVM or the .Net CLI, but also a set of APIs that abstract away the Java and .Net APIs, creating an additional portability layer.
But portability is not Fantom's sole raison d'être. While it remains inherently C-like, it is also meant to improve on the languages that inspired it. It tries to strike a middle ground in some of the more contentious syntax debates, such as strong versus dynamic typing, or interfaces versus classes. It adds easy syntax for declaring data structures and serializing objects. And it includes support for functional programming and concurrency built into the language.
Fantom is open source under the Academic Free License 3.0 and is available for Windows and Unix-like platforms (including Mac OS X).
Most programming languages borrow features and syntax from an earlier language. Zimbu takes bits and pieces from almost all of them. The brainchild of Bram Moolenaar, creator of the Vim text editor, Zimbu aims to be a fast, concise, portable, and easy-to-read language that can be used to code anything from a GUI application to an OS kernel.
Owing to its mongrel nature, Zimbu's syntax is unique and idiosyncratic, yet feature-rich. It uses C-like expressions and operators, but its own keywords, data types, and block structures. It supports memory management, threads, and pipes.
Portability is a key concern. Although Zimbu is a compiled language, the Zimbu compiler outputs ANSI C code, allowing binaries to be built only on platforms with a native C compiler.
Unfortunately, the Zimbu project is in its infancy. The compiler can build itself and some example programs, but not all valid Zimbu code will compile and run properly. Not all proposed features are implemented yet, and some are implemented in clumsy ways. The language specification is also expected to change over time, adding keywords, types, and syntax as necessary. Thus, documentation is spotty, too. Still, if you would like to experiment, preliminary tools are available under the Apache license.
Parallel processing was once a specialized niche of software development, but with the rise of multicore CPUs and distributed computing, parallelism is going mainstream. Unfortunately, today's programming languages aren't keeping pace with the trend. That's why IBM Research is developing X10, a language designed specifically for modern parallel architectures, with the goal of increasing developer productivity "times 10."
X10 handles concurrency using the partitioned global address space (PGAS) programming model. Code and data are separated into units and distributed across one or more "places," making it easy to scale a program from a single-threaded prototype (a single place) to multiple threads running on one or more multicore processors (multiple places) in a high-performance cluster.
X10 code most resembles Java; in fact, the X10 runtime is available as a native executable and as class files for the JVM. The X10 compiler can output C++ or Java source code. Direct interoperability with Java is a future goal of the project.
For now, the language is evolving, yet fairly mature. The compiler and runtime are available for various platforms, including Linux, Mac OS X, and Windows. Additional tools include an Eclipse-based IDE and a debugger, all distributed under the Eclipse Public License.
Lots of languages can be used to write portable code. C compilers are available for virtually every CPU architecture, and Java bytecode will run wherever there's a JVM. But haXe (pronounced "hex") is more than just portable. It's a multiplatform language that can target diverse operating environments, ranging from native binaries to interpreters and virtual machines.
Although still under development, haXe is used commercially by its creator, the gaming studio Motion Twin, so it's no toy. It's available for Linux, Mac OS X, and Windows under a combination of open source licenses.
In the world of high-performance computing, few names loom larger than Cray. It should come as no surprise, then, that Chapel, Cray's first original programming language, was designed with supercomputing and clustering in mind.
Chapel is part of Cray's Cascade Program, an ambitious high-performance computing initiative funded in part by the U.S. Defense Advanced Research Project Agency (DARPA). Among its goals are abstracting parallel algorithms from the underlying hardware, improving their performance on architectures, and making parallel programs more portable.
Chapel's syntax draws from numerous sources. In addition to the usual suspects (C, C++, Java), it borrows concepts from scientific programming languages such as Fortran and Matlab. Its parallel-processing features are influenced by ZPL and High-Performance Fortran, as well as earlier Cray projects.
One of Chapel's more compelling features is its support for "multi-resolution programming," which allows developers to prototype applications with highly abstract code and fill in details as the implementation becomes more fully defined.
Work on Chapel is ongoing. At present, it can run on Cray supercomputers and various high-performance clusters, but it's portable to most Unix-style systems (including Mac OS X and Windows with Cygwin). The source code is available under a BSD-style open source license.
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