Paying full retail ("unsubsidized") price for any other smartphone or PDA in AT&T's catalog frees the buyer from a term commitment and opens up pay-as-you-go and data-only rate plans, as well as plans that let you use your device as an Internet gateway for a notebook computer. Not iPhone — it is truly in a class by itself.
Apple and AT&T created the world's first nonprogrammable $500 mobile handset: No Java, Flash or native applications can run on iPhone. That means that the innumerable features found in other $500 smartphones, PDAs, and Pocket PCs are absent in iPhone. Those include: voice dialing; Bluetooth stereo-headset support; VoIP over Wi-Fi; instant messaging (Web alternatives exist, but they don't signal you on incoming messages); audio recording; standards-based tethered and over-the-air sync; remote lock-down and management; Bluetooth file transfer; movie recording; rich document editing; offline document and Web content access; mail viewing with HTML images and JavaScript disabled; mail rules; MP3 ring tones; video and audio codec support beyond QuickTime media types; access to non-HTTP TCP/IP ports and protocols; and so much more that won't be added until Apple decides to do it. And since Apple never discusses its plans, there's no way of knowing which of these limitations it will attack with future software updates. But one thing is certain: If Apple doesn't do it, the company won't let anyone else do it — at least not legally.
Screen meets keyboard
You already know iPhone. It's a 3.5-inch glass LCD with just enough metal and plastic wrapped around it to hold it together.
There are four tactile buttons: home, volume up, volume down, and power. Everything else, including the QWERTY keyboard, shows
up on the display.
iPhone's display is touch-sensitive to the extreme. It is designed for fingertips, not for styli. Most stylus-sensitive mobile devices also respond to the touch of a finger, but the stylus comes in handy as a proxy for a mouse, which most Web 2.0 applications expect.
iPhone needs a stylus as an option: There are places where the pad at the tip of an adult finger spreads out on pressure to cover an awfully large swath of display space. The result is a human interface that responds beautifully to grand gestures such as one- and two-finger sweeps to scroll content, and two-finger pinching and spreading to zoom out and in, respectively.
But if user interface controls are packed too closely together, which applies to most Web sites with forms, it's impossible to aim for a radio button or a check box without slipping and activating an adjacent control.
Tom Yager is chief technologist of the InfoWorld Test Center. He also writes InfoWorld's Ahead of the Curve and Enterprise Mac blogs.
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